A downloadable game for Windows, macOS, and Linux

Huh? No Mario's Sky has received a DMCA notice. DMCA's sky is our replacement.

Help Spaceman Finn search for Princess Mango in an infinite universe (that may contain no Mangoes). Made in 72 hours for Ludum Dare 36.

Featuring crazy Moombas, An Infinite Universe, Muscle, Amazing Physics and a Radical Space Ship; DMCA's Sky is the hackneyed remake-gone-mashup you've been craving.

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  • Finn:
    • Arrow keys - Move
    • Z - Jump
    • Hold X - Run
    • Tap X - Enter ship (once Muscle gives it to you)
  • Ship:
    • Arrow keys - Turn your ship
    • Z - Accelerate ship (hold for longer for boost)
    • X - Leave Ship
  • M - Toggle music
  • Escape - Quit game
  • Collect Explore them all!


You can use a controller with the game. You may need to remap the jump and ship buttons though -- which you can do from the Input tab when the game starts. Use the second "Fire1" (Jump) and "Fire2" (Ship) entries to set the buttons you wish to use.


Can I use different controls? Yes! When the game starts, use the Input tab to set different keys. Use "Fire1" and "Fire2" to remap Z (jump) and X (ship). You can also use a controller.

I want to visit World DMCA-DMCA again! Click "Reset Progress" on the title screen to start the game at World DMCA-DMCA again.

The game runs too slow! Try setting the Graphics Quality to Low in the launcher.

The game crashes on Linux! If you have an Nvidia GPU, make sure you are using the latest Nvidia binary drivers for Linux. They are much more reliable than the Mesa Nouveau drivers. Alternatively try running the game with the -force-opengl command-line parameter to force Unity to use its legacy back-end.

The game won't run on macOS! If you get a message about the game coming from an unidentified developer and it won't run, press Control and click on the app and select "open". macOS will then allow you to run the game.

Music licensed under Creative Commons courtesy of:



visagermusic@gmail.com, @visagermusic

Install instructions

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DMCAsSky-windows.zip (34 MB)
DMCAsSky-osx.zip (36 MB)
DMCAsSky-linux.zip (47 MB)


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Viewing comments 72 to 53 of 73 · Next page · Last page

It's crazy to see the origional page taken down by Nintendo. But Hey, we'll never forget this as No Mario's Sky :)

Would you possibly be interested in releasing the source code for this project? A few buddies and I were wanting to do an orbital-physics type game with random planet generation and seeing how this was done would help a ton!

what did u make the game with

no mario's sky era legal, porem, A WILD NINTENDO APPEARS

I love the new name! That'll show 'em! I hope every project that gets a DMCA notice will do something similar.


ASMB, will this ever get made into a full game? or it won't since it's a ludum dare entry or something?


I also want to know about this, because this game is actually pretty fun. Would be great if it got things like base building, and maybe even some co-op, heck even just some new planet types would be cool.

(The M from ASMB here, hi!)

It might! We've talked about it a few times but we want to be sure there's actually enough gameplay there to justify a full game! We don't want to fall into the same trap as NMS where there's an infinite universe full of nothing to do, but we're also not so hot on doing a bog-standard linear platform puzzle game either. We've had a few cunning plans but haven't had time to work on any of them yet :)

Currently the A, S and B of ASMB are working their butts off to ship Moonman by early next year as well, so there's that!


So interesting!

If this game sales on steam,I think I'll buy it!

Tell me when this is a full game! I mean, it's already REALLY cool, but when it's got Moopas and ummm... Mowser, that'll be something!

Controls are a bit frustrating.

Awesome game! Hey I possibly found a bug. I went into my spaceship and flew around the first world in a circle. The land disappeared it was all just brown surface and then I jumped out and died when I landed on that brown surface.

More like no man's sky


I'm interested in learning on how you developed the mechanic for the rotating world! I've gotten back into playing Odin Sphere and I'm having a hard time figuring out what the "rotating world" mechanic is called and how to recreate it. I saw that your game does this on a whole other level, so I was wondering if you could talk a little on how you did that!
Thank you!

The physics of the game is all done in a 2d mario-like world. I then transform each tile and entity to wrap around a circle, using basic trigonometry.


- Ben

super new to linux, running mint18 how do I get this to run after downloading?

Hi. Just run "./DMCAsSky.sh" from the command line.

(Edited 1 time)

I figured it out finally! Thanks though :)

i dont see much diffrence bruh

What an awesome parody game :)

Copyright is epic!


No Mario´s Sky - DMCA´s Sky

It would be cool if the games sprites were kept in a folder where they could be customized

Is there any way to mod the sprites of the game? ;)

I don't think so, unless there's a .unity resource hacking program out there somewhere?

(Edited 5 times)

I have a program called Unity Assets Explorer by Haoose,it can extract some stuff from unity files ,i'm sure there is other progs. out there too.

I think it's on v1.5 not sure . Read this(SCROLL DOWN THE PAGE) : http://www.alanzucconi.com/2015/09/02/a-practical-...


Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps. http://forum.xentax.com/viewtopic.php?f=10&t=11807

also maybe read this , http://rimworldwiki.com/wiki/Modding_Tutorials/Ass...

Viewing comments 72 to 53 of 73 · Next page · Last page